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> Ebook Titus Crow, Vol. 2: The Clock of Dreams & Spawn of the Winds, by Brian Lumley

Ebook Titus Crow, Vol. 2: The Clock of Dreams & Spawn of the Winds, by Brian Lumley

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Titus Crow, Vol. 2: The Clock of Dreams & Spawn of the Winds, by Brian Lumley

Titus Crow, Vol. 2: The Clock of Dreams & Spawn of the Winds, by Brian Lumley



Titus Crow, Vol. 2: The Clock of Dreams & Spawn of the Winds, by Brian Lumley

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Titus Crow, Vol. 2: The Clock of Dreams & Spawn of the Winds, by Brian Lumley

Titus Crow and his faithful companion and record-keeper fight the gathering forces of darkness-the infamous and deadly Elder Gods of the works of H.P. Lovecraft. Cthulhu and his dark minions are bent on ruling the earth. A few puny humans cannot possibly stand against these otherworldly evil gods, yet time after time, Titus Crow drives the monsters back into the dark from whence they came. Volume Two contains two full novels, The Clock of Dreams and Spawn of the Winds.

  • Sales Rank: #834948 in Books
  • Published on: 1999-10-06
  • Released on: 1999-10-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .72" w x 6.00" l, 1.04 pounds
  • Binding: Paperback
  • 324 pages

From Kirkus Reviews
Second hardcover volume of three, this one reprinting two ``adventure horror'' novels written in Lumley's Lovecraft-struck youth. Titus Crow: Vol. One (published in January of this year) describes Titus Crow's discovery of the Cthulhu monsters, who have been exiled to Earth by the Elder Gods of Elysia and who swim in molten stone below the mantle and have spread nests about the planet. Titus joins with Henri de Marigny to fight these telepathic subterranean horrors, and the two speed about in a grandfather clockshaped time machine created by the Elder Gods. Crow journeys to far-off Elysia, where he is rebuilt as an android, his human mind lodged in a body with perfect synthetic organs. Now, in The Clock of Dreams, the first of the two novels collected here, de Marigny, contacted by Kthanid the Elder in Elysia by dream telepathy, learns that Titus and his beloved Tiania are prisoners of Earth's dreamworld, trapped by their enemies in hideous nightmares. Through mental communication with the time-clock, de Marigny leaves the waking world and contacts Grant Enderby of Ulthar, who alone knows where in the dreamworld of Dyleth-Leen Titus and Tiania have been imprisoned. Thanks to de Marigny's efforts, Titus is finally freed to stand up to some ectoplasmal, abyss-spawned horrors. In Spawn of the Winds, it falls upon the telepathic Texan Hank Silberhutte to track and battle the Cthulhu Cycle Deities. Silberhutte knows that Ithaqua, the abominable Force of Evil also known as the Wind-Walker, has been exiled to the Arctic region. He goes in search of him only to have Ithaqua appear as a great smoke-like blot in the sky that assaults and downs his plane over the McKenzie Mountains. Hank disappears but later begins telepathic transmissions to the medium Juanita Alvarez, telling her of his battle with Ithaqua. Carmine prose from the very pits of hell as Lumley blends Lovecraft's demons and gods with Edgar Rice Burroughs's wild sense of adventure. -- Copyright ©1997, Kirkus Associates, LP. All rights reserved.

Review
“Patchworks of gothic horror, space opera and lost-world fantasies. Seeds of the vivid cosmic layers that so distinguish Lumley's Necroscope series flourish in this collection, and loyal fans will surely admire their flowering.” ―Publishers Weekly

From the Publisher
"I'm impressed with Lumley's talent. He's obviously one of the best writers in the field." --John Farris

"Crow is an obvious precursor to Harry Keogh, the star of Lumley's bestselling Necroscope series. Lumley writes with a breathless cliffhanger style, and his heroes are likable." --Fangoria

"More heroic fantasy than horror...Lumley's exuberant portrayals of petty gods who meet their match in ingenious mortals has the charm of a J.M. Barrie Lost Boys fantasy for adults. Seeds of the vivid cosmic layers that so distinguish Lumley's Necroscope series flourish [here], and loyal fans will surely admire their flowering." --Publishers Weekly

Most helpful customer reviews

0 of 0 people found the following review helpful.
Enjoyable read; hard review!
By Kendal B. Hunter
It is hard to review this twofer. Although they take place in the same universe, the two books are vaguely connected. "The Clock of Dreams" ends Lumley's first Titus Crow trilogy, while "Spawn of the The Winds" begins his second trilogy. It would have been better for Tor to publish the three twofers as two three-in-ones, thereby keeping the trilogies separate.

If they needed to have three books, then the should have published "The compleat crow," the short-story collection, as a third volume. I see The Vortex Blaster Problem in play here: the six official Lensman books are frequently republished, but uniformly "The Vortex Blaster" is dropped from the series. Admittedly, it does not follow the main story line, but neither does "The Horse And His Boy" follow the main Narnia storyline. And in Adam's Hitchiker's Guide omnibus, they include the fragment "Young Zaphod Beeblebrox." It seems to be incomplete, but it is still included because it is relevant to the overall series.

The point being that in all cases, we should include all the relevant books in the series.

End of rant; now to the books.

THE CLOCK OF DREAMS

Five stars for the title alone. This magic coupling of the words--"clock" and "dreams"--was the reason why I began reading the series!

This story tightens the connection between HPL's universe and Lumley's elaboration. We meet the Dreamer Carter (Dreams of Terror and Death: The Dream Cycle of H. P. Lovecraft) and also Etienne-Laurent de Marigny from "Out of the Aeons" (The Loved Dead: Collected Short Stories Vol II (Wordsworth Mystery & Supernatural)). I would have liked an appendix showing where Lumley got his characters. But I guess I will have to bone up on my Lovecraft on my own.

This story abandoned the archival format, and had a detached storyteller format. So we resume a third-person narrative. The first person is always engaging, and makes the story seem real. The distance diminished the emotional impact of the horror.

And this is no longer a horror series, but fantasy-adventure. This is fine--series need to evolve to keep things fresh. Also, since this is the third in a trilogy, we also have the phenomenon of winding down. The loose ends are tied up, the "marrying and the burying" as Twain put it.

I'm not sure if the ending is a Deus Ex Machina. It is close, but since Lumley knows how to end a book with force and power, I forgive him.

Lumley compensates for three of Lovecraft's weaknesses. 1. Courage: There are no victims of horror, but people who fight back. 2. Romance: These courageous people fall in love. 3. Balance: The evil is balanced by a present good that is bold and impressive.

It is this last one--good that is bold and impressive--that fascinates me. Bold and impressive is how I would describe Kthanid, Cthulhu's goody-two-shoes brother.

As a God-figure He rivals C. S. Lewis' Aslan (The Chronicles of Narnia Movie Tie-in Edition (adult) ). If we can forgive Christ for being depicted as a lion, we can certainly forgive G-d for being depicted as an octo-head in these myths. But it's not his *appearance*, rather his *presence* that conveys a sense of cosmic majesty.

As his "last battle" shows, Kthanid is not a tame octopus!

SPAWN OF THE WINDS

This book is mistitled; it should be called "Child of the Winds" or "Princess of the Winds." Lumley, I think, realizes he has slipped into urban fantasy-adventure. The title hearkens back to his Lovecraftian roots, but it does not fit the story.

The second problem is that this begins a second trilogy. The series is rebooted with new characters and situations---the CCD are there (The Ithaqua Cycle: The Wind-Walker of the Icy Wastes (Call of Cthulhu Fiction)), the star-stones are prominent. And we still have the Wilmarth Foundation, but we meet some of their other operations and their other heroes. So this is both a plus and a minus.

The third problem is that, since this is a reboot, we never meet Crow and de Maurigny. I kept expecting them to appear, so this unmet expectation kept nagging my mind and interfering with the pleasure of writing. The dynamic duo appear in the next volume, so this problem also is a plus and a minus

All else is good. Lumley returns the archival format, with it verisimilitude of classified documents. MJ-12 documents, eat your heart out!

The change of setting is exactly what a series like this needs. Coming from finishing Dune 7 ("Hunters of Dune" and "Sandworms of Dune"), the ice world is exactly what I needed. I felt like I was pulled into the snow-dunes of the early Jack London prospecting short stories (Jack London : Novels and Stories : Call of the Wild / White Fang / The Sea-Wolf / Klondike and Other Stories (Library of America)).

You have the man versus man conflict and the man verses mad demon conflict, but in the background there is the man versus icelandic waste conflict. It does not affect the story, but it does brood in the sidelines.

We have shifted from horror to fantasy adventure. The story has the excitement of The Lost World, but the magic of Indiana Jones. Crow is enigmatic, and de Maurigny has his moments, but Hank Silberhutte is straight from the classic pulps.

I say classic pulp, because the story has all the force of a pulp, but clearly follows the pattern. Square-jawed Texan entering the realm of a fairy princess. A stranger, he masters the realm, vanquishes the evil, and gets the girl in the end. Classic Joseph Campbell.

And this story should be familiar to you--you read it before in She (Oxford World's Classics), A Princess of Mars (Dover Value Editions), the first Titus Crow trilogy, and Doc Savage and The Land of Always Night.

It is a great archetype, and Lumley retells it flawlessly.

6 of 6 people found the following review helpful.
Cthulhu Mythos: 1930's Pulp Style
By C. A. Loewen
Concerning the Cthulhu Mythos, Brian Lumley is a writer of the August Derleth school. While Lovecraft and others had the total meaninglessness of the universe as their cosmological base, Derleth wrote the Mythos as a battle between good and evil between ultimate forces. Lumley takes this further, stripping the Mythos of its supernatural aspects and putting it solidly into the realm of science fiction. What were supernatural aspects of the mythos stories are now an alien science as the forces of good personified in the Elder Gods struggle with mankind to keep the evil beings of the Cthulhu Mythos trapped within their eternal prisons and foil the attempts of those who would release them.
Lumley's style is also reminiscent of the pulp genre popular in the 1930's with black-and-white heroic protagonists aided by beautiful heroines in a story of non-stop, bigger-than-life struggles and battles. So, if your taste goes toward the more amoral, often pornographic splatterpunk tales that pass for Mythos stories today, you're going to be disappointed.
In the first book, The Clock of Dreams, Lumley takes us on a tour of H.P. Lovecraft's Dreamlands adding a consistency and logic that was missing in Lovecraft's Dream-Quest of Unknown Kadath, but retaining much of the wonder and magic. Like Derleth, Lumley is not fond of loose ends and ties up a lot of threads left by Lovecraft for others to repair. This time, Henri-Laurent de Marigny takes the role as main protagonist as he rescues his friend Titus Crow and his Elder God wife from the dream traps of Cthulhu himself.
In Spawn of the Winds, Crow and company are left behind and we are told the story of Hank Silburhutte, a two-fisted Texan with a striking resemblance to author Robert Howard. A story true to its 1930's pulp roots, Silburhutte and his friends are captured by Ithaqua aka the Wendigo and transported to the planet Borea which may or may not be in our galaxy, let alone our dimension. Be prepared for lots of descriptions of big burly men with rippling muscles and bulging sinews, beautiful alien women, and bloody battles. It's a lot of fun.

3 of 4 people found the following review helpful.
Weird Stuff......
By Daniel V. Reilly
Volume Two of Tor's three-volume omnibus reprints two books, The Clock of dreams and Spawn of the Winds. Much like Volume One, this book is a 50/50 affair....While the first half of Book One was GREAT, and the second half awful, we split the difference here: Part one is pretty good, if somewhat ridiculous, and part two is a vast improvement on what has gone before.
The Clock of Dreams presents us with the laughable image of two middle-aged men tooling around Dreamland in a flying GRANDFATHER CLOCK.......This is just too ridiculous to get past. The story takes place in H.P. Lovecraft's Dreamland, home of my most hated Lovecraft stories, so already I have a predjudice against this chapter, but Lumley actually manages to deliver a brisk story with a few great moments; He does especially well with Lovecraft's turbaned Denizens of Leng....
Spawn of the Winds fares better, because we're spared the boring presence of Titus Crow and his snooze-inducing crony, Henri. Spawn finds a team of psychics, mentioned briefly in Book One, who are abducted by Ithaqua, The Walker On The Winds, and taken to far-off Borea. From there we get a Robert E. Howard pastiche, as our two-fisted texan hero and his buddies are drawn into a war between Ithaqua's forces and the opposing army of his daughter, Armandra. The book is reminisicent of territory Lumley would cover later (and better...) in the Blood Brothers books. Spawn is a rip-snortin' action story, and together Clock and Spawn are a not bad read, if a tad predictable.

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